Control: Resonant – Why Remedy’s Sequel Is Bending THE OLD HOUSE Into Manhattan (2026)

Control: Resonant, a highly anticipated sequel, was unveiled by Remedy Entertainment at The Game Awards 2025. Set to release in 2026 for PC, PS5, and Xbox Series X and S, it promises a unique and thrilling experience. The game introduces a new protagonist, Dylan, Jesse Faden's younger brother, who was taken by the Federal Bureau of Control at age 10 and has been in a coma ever since. The Hiss, a supernatural force, has escaped The Oldest House, transforming Manhattan into a bizarre, twisted landscape. The game's combat style is a significant departure from the original, featuring a crude, transforming melee weapon called the Aberrant, which Dylan wields with his supernatural abilities. The combat is described as push-forward, fast, and proactive, emphasizing the combination of weapon blows and supernatural powers. Players can customize their builds and engage in side quests, while enemies possess paranormal attacks and move swiftly. Despite being a sequel, Control: Resonant is designed to be accessible to new players, with the story building upon the first game's events. Creative director Mikael Kasurinen assures that the game is not a safe sequel, inviting players to explore a fresh and challenging experience. For more details, visit IGN's coverage of The Game Awards 2025 and the winners list. Ryan McCaffrey, IGN's executive editor, provides insights into the game's development and offers a friendly debate on Twitter.

Control: Resonant – Why Remedy’s Sequel Is Bending THE OLD HOUSE Into Manhattan (2026)

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